Devlog
- April 26, 2026 by JSilver52#html5, #boardgame, #javascript, #webgame, #ui, #audio, #bugfix, #4k, #accessibilityYou asked for it. Well, nobody asked for it. But someone with a very large monitor was squinting at very small tokens and that felt wrong. BoomER Ville Land now has native 2K/4K display support. Dice,... Continue reading

- April 02, 2026 by JSilver52#ui, #animation, #visual, #css, #boomer collective, #cosmeticSmall update. Cosmetic. But it feels right. The 🤖 and 📱 watermarks on the Wild Algo and Social Feed squares now breathe. Slow opacity and scale pulse, roughly four seconds per cycle, colors pull... Continue reading

- March 24, 2026 by JSilver52#new-content, #balance, #bug-fix, #ui, #gameplay, #randomness, #auction, #economyThe BoomER Collective has been busy. This update is less about new content and more about making everything that was already there feel right . If you've played a few sessions you may have noticed the... Continue reading

- January 28, 2026 by JSilver52#mobile ui, #mobile audio, #mobile dark-modeFixed a bug where triggering of audio for BoomER advice could cause a game freeze on mobile in some circumstances. Related to length of time between trigger of audio and last input from user. Update a... Continue reading

- January 26, 2026 by JSilver52#mobile, #iframe, #desktop mode, #portraitWhat should be better mobile support after dealing with the nightmare of Itich.io's Iframe viewing-port. This should now prefer portrait mode over locking into landscape (which is a bad idea for a gam... Continue reading




